The IsValid
property of the MeshEdge
struct in the Editor.MeshEditor
namespace is a boolean property that indicates whether the mesh edge is valid. This property is virtual, sealed, and publicly accessible, meaning it can be overridden in derived classes but cannot be further sealed. It is marked with the Sandbox.HideAttribute
and System.Text.Json.Serialization.JsonIgnoreAttribute
, which means it is hidden from the Sandbox editor and ignored during JSON serialization.