Line Line { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Line property of the MeshEdge struct in the Editor.MeshEditor namespace represents a line segment associated with a mesh edge. This property is part of the internal workings of the mesh editor and is not intended to be directly accessed or modified by users, as indicated by the Sandbox.HideAttribute and System.Text.Json.Serialization.JsonIgnoreAttribute attributes.

Usage

Since the Line property is marked with Sandbox.HideAttribute and System.Text.Json.Serialization.JsonIgnoreAttribute, it is hidden from the editor and ignored during JSON serialization. This means it is not intended for public use or modification. Developers should rely on other public methods and properties provided by the MeshEdge struct for interacting with mesh edges.

Example

// Example usage of MeshEdge (not directly accessing Line property)
MeshEdge edge = new MeshEdge();

// Access other properties or methods of MeshEdge
bool isValid = edge.IsValid;
int handleIndex = edge.HandleIndex;

// Note: Direct access to edge.Line is not recommended or necessary.