Vector3 Center { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The Center property of the MeshFace struct in the Editor.MeshEditor namespace provides the central point of the mesh face in 3D space. This property is of type Vector3, which represents a point in a three-dimensional coordinate system.

Note that this property is decorated with the Sandbox.HideAttribute and System.Text.Json.Serialization.JsonIgnoreAttribute, indicating that it is hidden from the editor and ignored during JSON serialization.

Usage

To access the Center property, you need an instance of the MeshFace struct. This property is read-only and provides the calculated center of the face, which can be useful for operations such as aligning, transforming, or analyzing the mesh geometry.

Example

// Assuming 'meshFace' is an instance of MeshFace
Vector3 faceCenter = meshFace.Center;

// Use the center for further operations
// For example, logging the center position
// Log.Info($"Center of the mesh face: {faceCenter}");