Description
The Component
property of the MeshFace
struct in the Editor.MeshEditor
namespace provides access to the MeshComponent
associated with a specific face of a mesh. This property is marked as virtual and sealed, indicating that it can be overridden in derived classes but cannot be further sealed. It is also decorated with the HideAttribute
and JsonIncludeAttribute
, which suggests that it is hidden from certain UI elements but included in JSON serialization.
Usage
Use the Component
property to retrieve the MeshComponent
that a particular face belongs to. This can be useful when you need to perform operations or access data related to the entire mesh that the face is a part of.
Example
// Assuming you have a MeshFace instance named meshFace
MeshComponent meshComponent = meshFace.Component;
// You can now use meshComponent to access or modify the mesh data
// Example: Check if the mesh component is valid
if (meshComponent != null && meshComponent.IsValid)
{
// Perform operations on the mesh component
}