Description
The GetClosestEdge
method is used to find the closest edge of a mesh face to a specified point in 3D space. This method is part of the Editor.MeshEditor.MeshFace
class, which represents a face in a mesh and provides various functionalities to interact with the mesh's geometry.
Usage
To use the GetClosestEdge
method, you need to have an instance of MeshFace
. You can then call this method by passing the required parameters:
position
: A Vector3
representing the position in 3D space from which you want to find the closest edge.
point
: A Vector2
representing a point in 2D space, typically used for texture mapping or other 2D operations.
maxDistance
: A float
value that specifies the maximum distance within which to search for the closest edge. If no edge is found within this distance, the method may return null or a default value.
The method returns a MeshEdge
object, which represents the closest edge found within the specified distance.
Example
// Assuming 'meshFace' is an instance of MeshFace
Vector3 position = new Vector3(1.0f, 2.0f, 3.0f);
Vector2 point = new Vector2(0.5f, 0.5f);
float maxDistance = 10.0f;
MeshEdge closestEdge = meshFace.GetClosestEdge(position, point, maxDistance);
if (closestEdge != null)
{
// Do something with the closest edge
}