MeshVertex GetClosestVertex( Vector2 point, float maxDistance )

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Description

The GetClosestVertex method is a member of the MeshFace struct within the Editor.MeshEditor namespace. This method is used to find the vertex within a mesh face that is closest to a specified point, provided that the distance to this point does not exceed a given maximum distance.

Usage

To use the GetClosestVertex method, you need to have an instance of MeshFace. You can then call this method by passing a Vector2 representing the point you are checking against, and a float representing the maximum allowable distance. The method will return a MeshVertex that is the closest to the specified point within the constraints of the maximum distance.

Example

// Assuming 'meshFace' is an instance of MeshFace
Vector2 point = new Vector2(1.0f, 2.0f);
float maxDistance = 5.0f;

MeshVertex closestVertex = meshFace.GetClosestVertex(point, maxDistance);

// Use 'closestVertex' as needed