Description
The GetClosestVertex
method is a member of the MeshFace
struct within the Editor.MeshEditor
namespace. This method is used to find the vertex within a mesh face that is closest to a specified point, provided that the distance to this point does not exceed a given maximum distance.
Usage
To use the GetClosestVertex
method, you need to have an instance of MeshFace
. You can then call this method by passing a Vector2
representing the point you are checking against, and a float
representing the maximum allowable distance. The method will return a MeshVertex
that is the closest to the specified point within the constraints of the maximum distance.
Example
// Assuming 'meshFace' is an instance of MeshFace
Vector2 point = new Vector2(1.0f, 2.0f);
float maxDistance = 5.0f;
MeshVertex closestVertex = meshFace.GetClosestVertex(point, maxDistance);
// Use 'closestVertex' as needed