Description
The IsValid
property of the MeshFace
struct in the Editor.MeshEditor
namespace is a boolean property that indicates whether the mesh face is valid. This property is virtual, sealed, and publicly accessible, meaning it can be overridden in derived classes but cannot be further sealed. It is marked with the Sandbox.HideAttribute
and System.Text.Json.Serialization.JsonIgnoreAttribute
, which means it is hidden from the editor and ignored during JSON serialization.
Usage
Use the IsValid
property to check if a MeshFace
instance is valid before performing operations on it. This can help prevent errors or exceptions that may occur when working with invalid mesh faces.
Example
// Example of checking if a MeshFace is valid
MeshFace face = GetMeshFace(); // Assume this method retrieves a MeshFace
if (face.IsValid)
{
// Proceed with operations on the valid face
ProcessMeshFace(face);
}
else
{
// Handle the invalid face scenario
HandleInvalidFace(face);
}