bool IsValid { get; set; }

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Description

The IsValid property of the MeshFace struct in the Editor.MeshEditor namespace is a boolean property that indicates whether the mesh face is valid. This property is virtual, sealed, and publicly accessible, meaning it can be overridden in derived classes but cannot be further sealed. It is marked with the Sandbox.HideAttribute and System.Text.Json.Serialization.JsonIgnoreAttribute, which means it is hidden from the editor and ignored during JSON serialization.

Usage

Use the IsValid property to check if a MeshFace instance is valid before performing operations on it. This can help prevent errors or exceptions that may occur when working with invalid mesh faces.

Example

// Example of checking if a MeshFace is valid
MeshFace face = GetMeshFace(); // Assume this method retrieves a MeshFace

if (face.IsValid)
{
    // Proceed with operations on the valid face
    ProcessMeshFace(face);
}
else
{
    // Handle the invalid face scenario
    HandleInvalidFace(face);
}