Description
The HandleIndex
property of the MeshVertex
struct in the Editor.MeshEditor
namespace represents the index of the vertex handle within the mesh. This property is an integer value that uniquely identifies the vertex handle in the context of the mesh it belongs to.
Usage
Use the HandleIndex
property to retrieve or set the index of a vertex handle within a mesh. This property is particularly useful when you need to reference or manipulate specific vertices in a mesh editing context.
Example
// Example of accessing the HandleIndex property
MeshVertex vertex = new MeshVertex();
int index = vertex.HandleIndex;
// Set a new index
vertex.HandleIndex = 5;