The Disconnect
method is a public instance method of the Editor.NodeEditor.Connection
class. It is used to sever the connection between the input and output plugs of a node editor connection. This method is essential for managing the dynamic nature of node-based systems, allowing connections to be removed when they are no longer needed or when the user decides to reconfigure the node graph.
To use the Disconnect
method, you must have an instance of the Connection
class. Once you have the instance, simply call the Disconnect
method to remove the connection between the input and output plugs.
Example usage:
var connection = new Editor.NodeEditor.Connection();
// Assume connection is already established
connection.Disconnect();
After calling Disconnect
, the Input
and Output
properties of the Connection
instance will no longer be linked.