PlugIn Input { get; set; }

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Description

The Input property of the Editor.NodeEditor.Connection class represents the input plug-in for a connection within the node editor. This property is used to define the source node or component that provides data to the connection.

Usage

To use the Input property, you need to have an instance of the Connection class. You can then access the Input property to get or set the input plug-in for the connection. This is typically used when setting up or modifying connections between nodes in a node-based editor.

Example

// Example of accessing the Input property

// Assume 'connection' is an instance of Editor.NodeEditor.Connection
Editor.NodeEditor.PlugIn inputPlugIn = connection.Input;

// You can also set the Input property
Editor.NodeEditor.PlugIn newInputPlugIn = new Editor.NodeEditor.PlugIn();
connection.Input = newInputPlugIn;