Description
The FilterModifier
enumeration is part of the Editor.NodeEditor
namespace and is used to define modifiers that can be applied to filters within the node editor. This enum provides a way to specify how filters should be modified or interpreted.
The None
field is a member of the FilterModifier
enum and represents the default state where no modification is applied to the filter. It is useful when you want to apply a filter without any additional logic or alteration.
Usage
Use the FilterModifier.None
field when you want to apply a filter in its original form without any modifications. This is typically used in scenarios where the filter logic should remain unchanged.
For example, when setting up a node in the editor that requires a filter, you can specify FilterModifier.None
to indicate that the filter should be used as-is.
Example
// Example of using FilterModifier.None in a node editor setup
public class MyNodeEditor
{
public void SetupNode()
{
// Assume we have a method to apply a filter to a node
ApplyFilter(FilterModifier.None);
}
private void ApplyFilter(FilterModifier modifier)
{
// Logic to apply the filter based on the modifier
if (modifier == FilterModifier.None)
{
// Apply the filter without any modifications
}
}
}