void Deconstruct( System.String& Name, Color& Color, Editor.NodeEditor.HandleShape& Shape )

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Description

The Deconstruct method is a member of the Editor.NodeEditor.HandleConfig struct. It is used to deconstruct a HandleConfig instance into its constituent parts: Name, Color, and Shape. This method is particularly useful for pattern matching and tuple deconstruction in C#.

Usage

To use the Deconstruct method, you need to have an instance of HandleConfig. You can then call this method to extract the properties into separate variables. This is typically done using the deconstruction syntax in C#.

Example

// Example of using the Deconstruct method

// Assume we have a HandleConfig instance
HandleConfig handleConfig = new HandleConfig
{
    Name = "ExampleHandle",
    Color = new Color(255, 0, 0), // Red color
    Shape = HandleShape.Circle
};

// Deconstruct the HandleConfig instance
handleConfig.Deconstruct(out string name, out Color color, out HandleShape shape);

// Now you can use the deconstructed values
// name will be "ExampleHandle"
// color will be the red color
// shape will be HandleShape.Circle