Description
The Deconstruct
method is a member of the Editor.NodeEditor.HandleConfig
struct. It is used to deconstruct a HandleConfig
instance into its constituent parts: Name
, Color
, and Shape
. This method is particularly useful for pattern matching and tuple deconstruction in C#.
Usage
To use the Deconstruct
method, you need to have an instance of HandleConfig
. You can then call this method to extract the properties into separate variables. This is typically done using the deconstruction syntax in C#.
Example
// Example of using the Deconstruct method
// Assume we have a HandleConfig instance
HandleConfig handleConfig = new HandleConfig
{
Name = "ExampleHandle",
Color = new Color(255, 0, 0), // Red color
Shape = HandleShape.Circle
};
// Deconstruct the HandleConfig instance
handleConfig.Deconstruct(out string name, out Color color, out HandleShape shape);
// Now you can use the deconstructed values
// name will be "ExampleHandle"
// color will be the red color
// shape will be HandleShape.Circle