The Name
property of the HandleConfig
struct in the Editor.NodeEditor
namespace represents the name identifier for a handle configuration. This property is used to uniquely identify a handle configuration within the node editor environment.
The Name
property of the HandleConfig
struct in the Editor.NodeEditor
namespace represents the name identifier for a handle configuration. This property is used to uniquely identify a handle configuration within the node editor environment.
To use the Name
property, you can get or set its value to define or retrieve the name of a handle configuration. This is useful when you need to manage or reference specific handle configurations by name.
// Example of using the Name property Editor.NodeEditor.HandleConfig handleConfig = new Editor.NodeEditor.HandleConfig(); // Set the Name property handleConfig.Name = "MyHandleConfig"; // Get the Name property string handleName = handleConfig.Name; // Output the name // Note: Avoid using Console.WriteLine in s&box // Instead, use in-game UI or logging systems to display information // Example: Log.Info($"Handle Name: {handleName}");