string Name { get; set; }

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Description

The Name property of the HandleConfig struct in the Editor.NodeEditor namespace represents the name identifier for a handle configuration. This property is used to uniquely identify a handle configuration within the node editor environment.

Usage

To use the Name property, you can get or set its value to define or retrieve the name of a handle configuration. This is useful when you need to manage or reference specific handle configurations by name.

Example

// Example of using the Name property
Editor.NodeEditor.HandleConfig handleConfig = new Editor.NodeEditor.HandleConfig();

// Set the Name property
handleConfig.Name = "MyHandleConfig";

// Get the Name property
string handleName = handleConfig.Name;

// Output the name
// Note: Avoid using Console.WriteLine in s&box
// Instead, use in-game UI or logging systems to display information
// Example: Log.Info($"Handle Name: {handleName}");