Description
The ActivateSubTool
method is a static method of the PositionEditorTool
class within the Editor
namespace. This method is used to activate a sub-tool within the position editor tool, which is part of the editor's toolset for manipulating game objects in the scene. The method is associated with a keyboard shortcut for quick access.
Usage
To use the ActivateSubTool
method, simply call it without any parameters. This method is static, so it should be called on the class itself rather than an instance of the class. The method is designed to be triggered by a keyboard shortcut, which is defined by the ShortcutAttribute
applied to it. The shortcut is set to the key W
when the SceneViewportWidget
is focused.
Example
// Example of how to call the ActivateSubTool method
Editor.PositionEditorTool.ActivateSubTool();