void OnUpdate()

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Description

The OnUpdate method is a virtual method in the PositionEditorTool class, which is part of the Editor namespace. This method is intended to be overridden in derived classes to provide custom update logic for the position editor tool. It is called every frame to update the state of the tool, allowing for real-time interaction and manipulation of selected game objects within the editor environment.

Usage

To use the OnUpdate method, you should create a subclass of PositionEditorTool and override this method to implement specific behavior that should occur during each update cycle. This could include handling user input, updating the position of selected objects, or other real-time operations.

Example

public class CustomPositionTool : PositionEditorTool
{
    public override void OnUpdate()
    {
        // Custom update logic here
        // For example, handle input to move selected objects
    }
}