Description
The `Bind` method in the `Editor.QObject` class is used to create a binding between a property of the object and a callback function. This allows you to execute a specific action whenever the value of the property changes. The method returns a `Sandbox.Bind.Builder` object, which can be used to further configure the binding.
Usage
To use the `Bind` method, you need to specify the name of the property you want to bind to and provide a callback function that will be executed when the property changes. The method returns a `Sandbox.Bind.Builder` object, which can be used to chain additional configuration options for the binding.
### Parameters
- `targetName` (String): The name of the property you want to bind to.
- `onChanged` (Action): The callback function that will be executed when the property changes.
Example
// Example of using the Bind method
// Assume 'qObject' is an instance of Editor.QObject
var qObject = new Editor.QObject();
// Bind to a property named "Health" and define a callback
qObject.Bind("Health", () => {
// Code to execute when the "Health" property changes
// For example, update the UI or trigger an event
UpdateHealthUI();
});
// Function to update the UI based on the health property
void UpdateHealthUI()
{
// Implementation for updating the UI
}