Builder Bind( string targetName, System.Action onChanged )

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Description

The `Bind` method in the `Editor.QObject` class is used to create a binding between a property of the object and a callback function. This allows you to execute a specific action whenever the value of the property changes. The method returns a `Sandbox.Bind.Builder` object, which can be used to further configure the binding.

Usage

To use the `Bind` method, you need to specify the name of the property you want to bind to and provide a callback function that will be executed when the property changes. The method returns a `Sandbox.Bind.Builder` object, which can be used to chain additional configuration options for the binding. ### Parameters - `targetName` (String): The name of the property you want to bind to. - `onChanged` (Action): The callback function that will be executed when the property changes.

Example

// Example of using the Bind method

// Assume 'qObject' is an instance of Editor.QObject
var qObject = new Editor.QObject();

// Bind to a property named "Health" and define a callback
qObject.Bind("Health", () => {
    // Code to execute when the "Health" property changes
    // For example, update the UI or trigger an event
    UpdateHealthUI();
});

// Function to update the UI based on the health property
void UpdateHealthUI()
{
    // Implementation for updating the UI
}