Description
The Active
property of the SceneEditorSession
class provides access to the currently active scene editor session. This property is static and can be accessed without instantiating the SceneEditorSession
class. It is useful for retrieving the session that is currently being edited or interacted with in the editor environment.
Usage
To access the active scene editor session, simply use the Active
property. This will return an instance of SceneEditorSession
that represents the session currently in focus.
Example usage:
Editor.SceneEditorSession currentSession = Editor.SceneEditorSession.Active;
if (currentSession != null)
{
// Perform operations with the active session
currentSession.Reload();
}
Example
Editor.SceneEditorSession currentSession = Editor.SceneEditorSession.Active;
if (currentSession != null)
{
// Perform operations with the active session
currentSession.Reload();
}