Description
The DeserializeSelection
method is a member of the Editor.SceneEditorSession
class. This method is responsible for deserializing a selection from a JSON string format back into the editor's selection system. It is used to restore a previously serialized selection state, allowing for the transfer of selection data between different sessions or instances.
Usage
To use the DeserializeSelection
method, you need to have a JSON string that represents the selection state. This string is typically obtained from a previous call to SerializeSelection
. Pass this string as the selection
parameter to the method to restore the selection state in the current SceneEditorSession
.
Example
// Example usage of DeserializeSelection
// Assume 'session' is an instance of Editor.SceneEditorSession
// and 'serializedSelection' is a JSON string obtained from SerializeSelection
string serializedSelection = "{...}"; // JSON string representing the selection
// Restore the selection state
session.DeserializeSelection(serializedSelection);