void DeserializeSelection( string selection )

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Description

The DeserializeSelection method is part of the Editor.SceneEditorSession class. It is used to deserialize a selection from a JSON string back into the editor's selection system. This method is useful for restoring a previously serialized selection state, allowing for seamless transitions between different editing sessions or states.

Usage

To use the DeserializeSelection method, you need to have a JSON string that represents the serialized selection. This string is typically obtained from the SerializeSelection method. Pass this string as a parameter to DeserializeSelection to restore the selection in the editor.

Example

// Example usage of DeserializeSelection

// Assume 'session' is an instance of SceneEditorSession
SceneEditorSession session = new SceneEditorSession();

// Serialized selection string obtained from SerializeSelection
string serializedSelection = "{...}"; // JSON string representing the selection

// Deserialize the selection
session.DeserializeSelection(serializedSelection);

// The selection is now restored in the editor