Description
The DeserializeSelection
method is part of the Editor.SceneEditorSession
class. It is used to deserialize a selection from a JSON string back into the editor's selection system. This method is useful for restoring a previously serialized selection state, allowing for seamless transitions between different editing sessions or states.
Usage
To use the DeserializeSelection
method, you need to have a JSON string that represents the serialized selection. This string is typically obtained from the SerializeSelection
method. Pass this string as a parameter to DeserializeSelection
to restore the selection in the editor.
Example
// Example usage of DeserializeSelection
// Assume 'session' is an instance of SceneEditorSession
SceneEditorSession session = new SceneEditorSession();
// Serialized selection string obtained from SerializeSelection
string serializedSelection = "{...}"; // JSON string representing the selection
// Deserialize the selection
session.DeserializeSelection(serializedSelection);
// The selection is now restored in the editor