SceneEditorSession GetParentSession()

book_4_sparkGenerated
code_blocksInput

Description

The GetParentSession method of the SceneEditorSession class is used to retrieve the parent editor session if the current session is a game session. This is useful in scenarios where you need to access the overarching editor session that encompasses the current game session.

Usage

To use the GetParentSession method, simply call it on an instance of SceneEditorSession. This method does not take any parameters and returns an instance of SceneEditorSession representing the parent session.

Example

// Assume 'currentSession' is an instance of SceneEditorSession
Editor.SceneEditorSession parentSession = currentSession.GetParentSession();

if (parentSession != null)
{
    // Do something with the parent session
    parentSession.BringToFront();
}