Description
The HasUnsavedChanges
property of the SceneEditorSession
class indicates whether there are any unsaved changes in the current scene editor session. This property is useful for determining if the user needs to be prompted to save changes before closing the session or performing other actions that might discard unsaved work.
Usage
Use the HasUnsavedChanges
property to check if the current scene editor session has any modifications that have not been saved. This can be particularly useful in scenarios where you want to ensure that the user does not lose any work unintentionally.
Example usage:
if (sceneEditorSession.HasUnsavedChanges)
{
// Prompt the user to save changes
// Example: Show a dialog asking if they want to save
}
Example
// Example of checking for unsaved changes in a scene editor session
Editor.SceneEditorSession sceneEditorSession = Editor.SceneEditorSession.Active;
if (sceneEditorSession.HasUnsavedChanges)
{
// Notify the user about unsaved changes
// This could be a dialog box or a notification
ShowSaveChangesDialog();
}