bool IsPrefabSession { get; set; }

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Description

The IsPrefabSession property of the SceneEditorSession class indicates whether the current session is editing a prefab. This property returns a boolean value, where true signifies that the session is indeed a prefab editing session, and false indicates otherwise.

Usage

Use the IsPrefabSession property to determine if the current SceneEditorSession is focused on editing a prefab. This can be particularly useful when you need to apply specific logic or UI changes based on whether the session is dealing with a prefab.

Example

// Example of checking if the current session is a prefab session
Editor.SceneEditorSession currentSession = Editor.SceneEditorSession.Active;

if (currentSession.IsPrefabSession)
{
    // Perform actions specific to prefab editing
    // For example, display a message or enable certain UI elements
    Console.WriteLine("This session is editing a prefab.");
}
else
{
    // Handle non-prefab session logic
    Console.WriteLine("This session is not editing a prefab.");
}