Description
The IsPrefabSession
property of the SceneEditorSession
class indicates whether the current session is editing a prefab. This property returns a boolean value, where true
signifies that the session is indeed a prefab editing session, and false
indicates otherwise.
Usage
Use the IsPrefabSession
property to determine if the current SceneEditorSession
is focused on editing a prefab. This can be particularly useful when you need to apply specific logic or UI changes based on whether the session is dealing with a prefab or a regular scene.
Example
// Example of checking if the current session is a prefab session
Editor.SceneEditorSession currentSession = Editor.SceneEditorSession.Active;
if (currentSession != null && currentSession.IsPrefabSession)
{
// Perform actions specific to prefab editing
Console.WriteLine("This session is editing a prefab.");
}
else
{
// Perform actions for regular scene editing
Console.WriteLine("This session is not editing a prefab.");
}