static SceneEditorSession Resolve( Scene scene )
static SceneEditorSession Resolve( SceneFile sceneFile )
static SceneEditorSession Resolve( PrefabFile prefabFile )

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Description

The Resolve method is a static method of the Editor.SceneEditorSession class. It is used to obtain a SceneEditorSession for a given Scene object. This method is useful for managing and editing scenes within the editor environment, allowing developers to interact with the scene's edit state.

Usage

To use the Resolve method, you need to pass a Scene object as a parameter. The method will return an instance of SceneEditorSession associated with the provided scene. This session can then be used to perform various editing operations on the scene.

Example

// Example of using the Resolve method
Scene myScene = new Scene();
Editor.SceneEditorSession session = Editor.SceneEditorSession.Resolve(myScene);

// Now you can use the session to perform operations on the scene
session.MakeActive(true); // Bring the session to the front and make it active
session.Save(false); // Save the current state of the scene