Description
The Save
method in the Editor.SceneEditorSession
class is responsible for saving the current state of the scene being edited. This method can be invoked to either save the scene in its current state or prompt the user to save it under a new name, depending on the parameter provided.
Usage
To use the Save
method, call it on an instance of SceneEditorSession
. Pass a boolean value to the saveAs
parameter to determine the save behavior:
- Pass
true
to prompt the user to save the scene under a new name.
- Pass
false
to save the scene in its current state without prompting for a new name.
Example
// Example of using the Save method
Editor.SceneEditorSession session = Editor.SceneEditorSession.Active;
// Save the current scene state
session.Save(false);
// Prompt to save the scene under a new name
session.Save(true);