Description
The Scope
method in the Editor.SceneEditorSession
class is a static method that pushes the active editor scene to the current scope. This method is useful for managing the lifecycle of scene editing sessions, ensuring that the active scene is correctly scoped and managed within the editor environment.
Usage
To use the Scope
method, simply call it within a using statement to ensure proper disposal of the scene scope. This method returns an IDisposable
object, which allows for automatic cleanup when the scope is exited.
Example
using (Editor.SceneEditorSession.Scope())
{
// Perform operations on the active scene within this scope
// The scene will be automatically disposed of when the scope ends
}