Description
The Scope
method in the Editor.SceneEditorSession
class is a static method that pushes the active editor scene to the current scope. This method is useful for managing the lifecycle of scene editing sessions, ensuring that the active scene is correctly scoped and managed within the editor environment.
Usage
To use the Scope
method, simply call it within a using statement to ensure proper disposal of the scope when it is no longer needed. This helps in managing resources efficiently and maintaining the integrity of the scene editing session.
Example
using (var scope = Editor.SceneEditorSession.Scope())
{
// Perform operations within the scoped session
// The active scene is now pushed to the current scope
// Any changes or operations can be performed here
}
// The scope is automatically disposed of here, ensuring proper cleanup