Description
The SerializeSelection
method in the Editor.SceneEditorSession
class is responsible for serializing the current selection within the scene editor into a JSON string. This serialized string can be used to transfer the selection data back to objects, allowing for easy saving and loading of selection states.
Usage
To use the SerializeSelection
method, simply call it on an instance of SceneEditorSession
. The method does not require any parameters and returns a string
containing the JSON representation of the current selection.
Example
// Assuming 'session' is an instance of Editor.SceneEditorSession
string serializedSelection = session.SerializeSelection();
// The 'serializedSelection' now contains the JSON string of the current selection.