Description
The SerializeSelection
method in the Editor.SceneEditorSession
class is responsible for serializing the current selection within the scene editor into a JSON string. This serialized string can be used to transfer the selection data back to objects, facilitating operations such as saving, transferring, or processing the selection data in a structured format.
Usage
To use the SerializeSelection
method, you need to have an instance of the SceneEditorSession
class. Once you have the instance, you can call the method directly to obtain a JSON string representation of the current selection.
Example
// Assuming 'session' is an instance of Editor.SceneEditorSession
string serializedSelection = session.SerializeSelection();
// The 'serializedSelection' variable now contains the JSON string of the current selection.