void Tick()

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Description

The Tick method is a public instance method of the SceneEditorSession class within the Editor namespace. This method is responsible for updating the state of the scene editor session. It is typically called on a regular basis, such as every frame, to ensure that the session remains up-to-date with any changes or interactions that occur within the editor environment.

Usage

To use the Tick method, you need to have an instance of the SceneEditorSession class. This method does not take any parameters and does not return any value. It is usually invoked automatically by the editor's update loop, but can also be called manually if needed to force an update of the session state.

Example

// Assuming you have an instance of SceneEditorSession
SceneEditorSession session = new SceneEditorSession();

// Call the Tick method to update the session
session.Tick();