Description
The Tick
method is a public instance method of the Editor.SceneEditorSession
class. It is used to update the state of the scene editor session. This method is typically called periodically to ensure that the session remains in sync with any changes or updates that occur within the scene.
Usage
Call the Tick
method within your scene editor session to update its state. This is usually done within a loop or a periodic update function to ensure that the session is kept up-to-date with any changes in the scene.
Example
// Example of using the Tick method in a scene editor session
// Assume 'session' is an instance of SceneEditorSession
session.Tick();
// Typically called within an update loop
void Update()
{
session.Tick();
}