void Tick()

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Description

The Tick method is a public instance method of the Editor.SceneEditorSession class. It is used to update the state of the scene editor session. This method is typically called periodically to ensure that the session remains in sync with any changes or updates that occur within the scene.

Usage

Call the Tick method within your scene editor session to update its state. This is usually done within a loop or a periodic update function to ensure that the session is kept up-to-date with any changes in the scene.

Example

// Example of using the Tick method in a scene editor session

// Assume 'session' is an instance of SceneEditorSession
session.Tick();

// Typically called within an update loop
void Update()
{
    session.Tick();
}