SceneOverlayWidget Active { get; set; }

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Description

The Active property of the Editor.SceneOverlayWidget class is a static property that provides access to the currently active instance of the SceneOverlayWidget. This property is useful for managing and interacting with the overlay widget that is currently being displayed in the scene editor.

Usage

To access the active SceneOverlayWidget, simply use the Active property. This can be useful when you need to modify or query the current overlay widget in the scene editor.

Example usage:

var activeOverlay = Editor.SceneOverlayWidget.Active;
if (activeOverlay != null)
{
    // Perform operations on the active overlay widget
    activeOverlay.SomeMethod();
}

Example

var activeOverlay = Editor.SceneOverlayWidget.Active;
if (activeOverlay != null)
{
    // Perform operations on the active overlay widget
    activeOverlay.SomeMethod();
}