Ray GetRay( Vector2 localPosition )

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Description

The GetRay method of the Editor.SceneRenderingWidget class is used to generate a Ray from a given local position within the widget. This is particularly useful for determining the direction and origin of a ray in 3D space based on a 2D position, such as a mouse click or touch input on the widget.

Usage

To use the GetRay method, you need to provide a Vector2 representing the local position within the widget. The method will return a Ray object that can be used for further operations, such as raycasting or intersection tests.

Example

// Assuming 'widget' is an instance of Editor.SceneRenderingWidget
Vector2 localPosition = new Vector2(100, 150);
Ray ray = widget.GetRay(localPosition);

// Use the ray for further operations, such as checking intersections
// with objects in the scene.