Description
The GetRay
method of the Editor.SceneRenderingWidget
class is used to generate a Ray
from a given local position within the widget. This is particularly useful for determining the direction and origin of a ray in 3D space based on a 2D position, such as a mouse click or touch input on the widget.
Usage
To use the GetRay
method, you need to provide a Vector2
representing the local position within the widget. The method will return a Ray
object that can be used for further operations, such as raycasting or intersection tests.
Example
// Assuming 'widget' is an instance of Editor.SceneRenderingWidget
Vector2 localPosition = new Vector2(100, 150);
Ray ray = widget.GetRay(localPosition);
// Use the ray for further operations, such as checking intersections
// with objects in the scene.