Description
The GetRay
method in the Editor.SceneRenderingWidget
class is used to generate a Ray
from a given local position within the widget. This is particularly useful for translating 2D screen coordinates into 3D space, allowing for operations such as object selection or interaction within the scene.
Usage
To use the GetRay
method, you need to provide a Vector2
representing the local position within the widget. This position is typically derived from user input, such as a mouse click or touch event. The method will return a Ray
that originates from the camera and passes through the specified local position.
Example
// Assuming 'widget' is an instance of Editor.SceneRenderingWidget
Vector2 localPosition = new Vector2(100, 150); // Example local position
Ray ray = widget.GetRay(localPosition);
// Use the ray for further operations, such as raycasting
// Example: Check if the ray intersects with any objects in the scene
var hitInfo = Scene.Raycast(ray);
if (hitInfo != null)
{
// Handle the intersection
Console.WriteLine($"Hit object: {hitInfo.Entity.Name}");
}