Description
The Linear
field is a member of the TextureColorSpace
enumeration within the Editor.ShaderGraph
namespace. This field represents a color space option for textures that use a linear color space. Linear color space is often used in rendering pipelines to ensure that lighting calculations are performed in a physically accurate manner.
Usage
Use the Linear
field when you need to specify that a texture should be interpreted using a linear color space. This is particularly important in shader development and rendering workflows where accurate color representation and lighting calculations are required.
Example
// Example of using TextureColorSpace.Linear in a shader graph context
// Assume this is part of a shader setup function
Texture myTexture = LoadTexture("path/to/texture.png");
// Set the texture color space to Linear
myTexture.ColorSpace = TextureColorSpace.Linear;
// Use the texture in rendering
Render(myTexture);