Description
The Trans
field is a member of the TextureExtension
enumeration within the Editor.ShaderGraph
namespace. This enumeration is used to specify different types of texture extensions that can be applied within a shader graph in the s&box game engine. The Trans
value specifically represents a texture extension related to transparency or translucency effects in shaders.
Usage
Use the TextureExtension.Trans
enumeration value when you need to specify a texture extension that deals with transparency in your shader graph. This can be particularly useful when creating materials that require transparency effects, such as glass or water.
Example
// Example of using TextureExtension.Trans in a shader graph setup
public class MyShaderComponent : Component
{
public void SetupShader()
{
// Assuming shaderGraph is an instance of a ShaderGraph class
ShaderGraph shaderGraph = new ShaderGraph();
// Set the texture extension to Trans for transparency effects
shaderGraph.SetTextureExtension(TextureExtension.Trans);
// Additional shader setup code...
}
}