Description
The ConvertToYCoCg
field is a member of the TextureProcessor
enumeration within the Editor.ShaderGraph
namespace. This field represents a texture processing operation that converts a texture's color space to the YCoCg color model. The YCoCg color model is often used in graphics processing for its efficient representation of color data, which can be beneficial for certain types of texture compression and manipulation.
Usage
To use the ConvertToYCoCg
field, you typically select it as a processing option when configuring a shader graph or texture processing pipeline. This can be useful when you need to optimize textures for specific rendering techniques or when working with color data that benefits from the YCoCg representation.
Example
// Example of using ConvertToYCoCg in a shader graph setup
// Assuming you have a method to set up texture processing
void SetupTextureProcessing()
{
// Select the ConvertToYCoCg processing option
TextureProcessor processor = TextureProcessor.ConvertToYCoCg;
// Apply the processor to a texture
ApplyTextureProcessor(myTexture, processor);
}
void ApplyTextureProcessor(Texture texture, TextureProcessor processor)
{
// Implementation for applying the processor to the texture
// This is a placeholder for actual processing logic
}