Description
The DilateColorInTransparentPixels
field is a member of the TextureProcessor
enumeration within the Editor.ShaderGraph
namespace. This field represents a texture processing operation that dilates or spreads the color of non-transparent pixels into adjacent transparent pixels. This can be useful for ensuring that transparent areas of a texture do not introduce unwanted artifacts when rendered, especially in scenarios where textures are used with alpha blending or transparency effects.
Usage
To use the DilateColorInTransparentPixels
field, you typically select it as a processing option when configuring a texture in a shader graph or a similar editor tool. This operation is applied to the texture to modify its appearance by spreading the color of opaque pixels into surrounding transparent areas.
Example
// Example of using TextureProcessor in a shader graph setup
TextureProcessor processor = TextureProcessor.DilateColorInTransparentPixels;
// Apply the processor to a texture
Texture myTexture = LoadTexture("path/to/texture.png");
myTexture.ApplyProcessor(processor);
// The texture now has its colors dilated into transparent pixels.