Description
The FillToMultipleOfFour
field is a member of the TextureProcessor
enumeration within the Editor.ShaderGraph
namespace. This field represents a texture processing option that adjusts the dimensions of a texture to be a multiple of four. This can be useful for optimizing texture memory usage and ensuring compatibility with certain graphics hardware or APIs that require texture dimensions to be aligned to specific boundaries.
Usage
Use the FillToMultipleOfFour
option when you need to ensure that a texture's dimensions are a multiple of four. This is particularly useful in scenarios where texture alignment is critical for performance or compatibility reasons.
To apply this texture processing option, you would typically set it as a parameter in a method or function that processes textures, ensuring that the resulting texture meets the required dimension constraints.
Example
// Example of using FillToMultipleOfFour in a texture processing context
TextureProcessor processor = TextureProcessor.FillToMultipleOfFour;
// Assuming a method that processes textures
void ProcessTexture(Texture texture, TextureProcessor processor)
{
if (processor == TextureProcessor.FillToMultipleOfFour)
{
// Logic to adjust the texture dimensions to a multiple of four
}
}
// Usage
Texture myTexture = new Texture();
ProcessTexture(myTexture, processor);