TextureProcessor FillToPowerOfTwo

robot_2Generated
code_blocksInput

Description

The FillToPowerOfTwo field is a member of the TextureProcessor enumeration within the Editor.ShaderGraph namespace. This enumeration value is used to specify a texture processing operation that fills a texture to the nearest power of two dimensions. This can be useful for optimizing textures for certain graphics hardware or engines that perform better with power-of-two textures.

Usage

To use the FillToPowerOfTwo field, you typically select it as an option when configuring texture processing settings in a shader graph or texture import pipeline. This setting will automatically adjust the dimensions of a texture to the nearest power of two, potentially adding padding to achieve this.

Example

// Example of using FillToPowerOfTwo in a texture processing context
TextureProcessor processor = TextureProcessor.FillToPowerOfTwo;

// Assuming a method that processes textures based on the selected processor
targetTexture = ProcessTexture(sourceTexture, processor);

// The ProcessTexture method would handle the logic to adjust the texture dimensions
Texture ProcessTexture(Texture source, TextureProcessor processor)
{
    if (processor == TextureProcessor.FillToPowerOfTwo)
    {
        // Logic to fill the texture to the nearest power of two
    }
    return source;
}