Description
The FillToPowerOfTwo
field is a member of the TextureProcessor
enumeration within the Editor.ShaderGraph
namespace. This enumeration value is used to specify a texture processing operation that fills a texture to the nearest power of two dimensions. This can be useful for optimizing textures for certain graphics hardware or engines that perform better with power-of-two textures.
Usage
To use the FillToPowerOfTwo
field, you typically select it as an option when configuring texture processing settings in a shader graph or texture import pipeline. This setting will automatically adjust the dimensions of a texture to the nearest power of two, potentially adding padding to achieve this.
Example
// Example of using FillToPowerOfTwo in a texture processing context
TextureProcessor processor = TextureProcessor.FillToPowerOfTwo;
// Assuming a method that processes textures based on the selected processor
targetTexture = ProcessTexture(sourceTexture, processor);
// The ProcessTexture method would handle the logic to adjust the texture dimensions
Texture ProcessTexture(Texture source, TextureProcessor processor)
{
if (processor == TextureProcessor.FillToPowerOfTwo)
{
// Logic to fill the texture to the nearest power of two
}
return source;
}