Description
The Mod2XCenter
field is a member of the TextureProcessor
enumeration within the Editor.ShaderGraph
namespace. This enumeration is used to define various processing operations that can be applied to textures within the Shader Graph editor.
The Mod2XCenter
option specifically represents a texture processing operation that modifies the texture by doubling its intensity and centering it. This can be useful for certain visual effects where a centered, intensified texture is required.
Usage
To use the Mod2XCenter
field, you would typically select it as a processing option when configuring a texture in the Shader Graph editor. This is done by setting the texture processor to TextureProcessor.Mod2XCenter
in your shader code or editor settings.
Example usage in a shader setup:
TextureProcessor processor = TextureProcessor.Mod2XCenter;
// Apply the processor to a texture
ApplyTextureProcessor(myTexture, processor);
Example
// Example of using Mod2XCenter in a shader setup
TextureProcessor processor = TextureProcessor.Mod2XCenter;
// Function to apply the texture processor
void ApplyTextureProcessor(Texture texture, TextureProcessor processor)
{
// Implementation of texture processing logic
// This is a placeholder for actual processing code
if (processor == TextureProcessor.Mod2XCenter)
{
// Apply Mod2XCenter processing to the texture
// Example: double the intensity and center the texture
}
}