robot_2Generated
code_blocksInput

Description

The Tex2D field is a member of the TextureType enumeration within the Editor.ShaderGraph namespace. This enumeration is used to specify the type of texture being utilized in a shader graph, particularly in the context of 2D textures.

Usage

Use the Tex2D field when you need to specify a 2D texture type in your shader graph. This is typically used in shader development within the s&box game engine to define how textures are applied to surfaces.

Example

// Example of using TextureType.Tex2D in a shader graph context

// Assume this is part of a shader graph setup
TextureType textureType = TextureType.Tex2D;

// Use textureType in shader graph logic
if (textureType == TextureType.Tex2D)
{
    // Logic for handling 2D textures
    // For example, setting up a sampler for a 2D texture
}