TextureType TexCube

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Description

The TexCube field is a member of the TextureType enumeration within the Editor.ShaderGraph namespace. This enumeration is used to specify the type of texture being utilized in a shader graph, particularly when working with the s&box game engine's editor tools.

The TexCube value represents a cube map texture, which is a collection of six square textures that represent the faces of a cube. Cube maps are commonly used for environment mapping, reflection mapping, and skyboxes in 3D graphics.

Usage

To use the TexCube field, you typically select it when defining or configuring a shader graph node that requires a texture input. This selection informs the shader graph that the input texture is a cube map, allowing the shader to handle it appropriately.

For example, when setting up a material in the shader graph editor, you might choose TexCube to ensure that the material correctly interprets the texture as a cube map, enabling features like environment reflections.

Example

// Example of using TextureType in a shader graph setup

// Assume this is part of a shader graph configuration
TextureType textureType = TextureType.TexCube;

// Use the textureType in a shader node setup
ShaderNode node = new ShaderNode();
node.SetTextureType(textureType);

// This setup will ensure the shader node processes the texture as a cube map