string Name { get; set; }

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Description

The Name property of the UIGroup struct in the Editor.ShaderGraph namespace represents the name of the group. This property is used to identify the group within the shader graph editor interface.

Usage

To access or modify the name of a UIGroup, use the Name property. This property is a string and can be both read and set.

Example

// Example of using the Name property

// Create a new UIGroup instance
Editor.ShaderGraph.UIGroup myGroup = new Editor.ShaderGraph.UIGroup();

// Set the name of the group
myGroup.Name = "Main Effects";

// Retrieve the name of the group
string groupName = myGroup.Name;

// Output the name of the group
// Note: Avoid using Console.WriteLine in Sandbox
// Instead, use appropriate logging or UI display methods
// Log.Info($"Group Name: {groupName}");