Description
The GetHitPosition
method is a virtual method of the BaseBrushTool
class within the Editor.TerrainEditor
namespace. This method is used to determine the hit position on a given terrain. It is primarily used in terrain editing tools to identify where a brush tool interacts with the terrain surface.
Usage
To use the GetHitPosition
method, you need to provide a Terrain
object and a reference to a Vector3
variable. The method will attempt to calculate the hit position on the terrain and store the result in the provided Vector3
reference. The method returns a Boolean
indicating whether the hit position was successfully determined.
Example usage:
Vector3 hitPosition;
Terrain terrain = GetTerrain(); // Assume this method retrieves the current terrain
bool success = myBrushTool.GetHitPosition(terrain, out hitPosition);
if (success)
{
// Use hitPosition for further processing
}
Example
Vector3 hitPosition;
Terrain terrain = GetTerrain(); // Assume this method retrieves the current terrain
bool success = myBrushTool.GetHitPosition(terrain, out hitPosition);
if (success)
{
// Use hitPosition for further processing
}