Description
The Brushes
field is a public instance member of the BrushList
class within the Editor.TerrainEditor
namespace. It is a list that holds instances of the Brush
class, which are used in terrain editing operations. This field allows you to access and manipulate the collection of brushes available for terrain editing.
Usage
To use the Brushes
field, you need to have an instance of the BrushList
class. You can then access the Brushes
field to retrieve or modify the list of brushes. This can be useful for iterating over available brushes, adding new brushes, or removing existing ones.
Example
// Example of accessing the Brushes field
// Create an instance of BrushList
BrushList brushList = new BrushList();
// Access the Brushes field
List<Editor.TerrainEditor.Brush> availableBrushes = brushList.Brushes;
// Iterate over the brushes
foreach (var brush in availableBrushes)
{
// Perform operations with each brush
Console.WriteLine(brush.Name);
}
// Add a new brush to the list
Editor.TerrainEditor.Brush newBrush = new Editor.TerrainEditor.Brush();
brushList.Brushes.Add(newBrush);
// Remove a brush from the list
brushList.Brushes.Remove(newBrush);