SculptMode Flatten

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Description

The Flatten field is a member of the SculptMode enumeration within the Editor.TerrainEditor namespace. This enumeration is used to define different sculpting modes available in the terrain editor, which are passed to the compute shader for processing terrain modifications.

The Flatten mode is specifically used to level the terrain to a uniform height, effectively flattening the surface area within the brush's influence. This is useful for creating flat surfaces such as roads, platforms, or any other area where a consistent elevation is desired.

Usage

To use the Flatten mode, you would typically set the sculpting mode of a terrain editor tool to SculptMode.Flatten. This will configure the tool to apply the flattening effect when sculpting the terrain.

Ensure that the terrain editor is properly initialized and that the compute shader is set up to handle the Flatten mode for the desired effect.

Example

// Example of setting the sculpt mode to Flatten

// Assuming terrainEditor is an instance of a terrain editing tool
terrainEditor.SetSculptMode(SculptMode.Flatten);

// Now, when the user applies the brush, it will flatten the terrain
// within the brush's area of influence.