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Description

The Hole field is a member of the SculptMode enumeration within the Editor.TerrainEditor namespace. This enumeration is used to define different sculpting modes available in the terrain editor, which are passed to the compute shader for processing. The Hole mode is specifically used to create holes in the terrain, allowing for the removal of terrain sections to create features such as caves or tunnels.

Usage

To use the Hole sculpt mode, you need to set the sculpt mode of your terrain editor to SculptMode.Hole. This will enable the functionality to carve out sections of the terrain, effectively creating holes.

Example

// Example of setting the sculpt mode to Hole

// Assuming 'terrainEditor' is an instance of a terrain editor component
terrainEditor.CurrentSculptMode = SculptMode.Hole;

// Now, when you apply the sculpting tool, it will create holes in the terrain.