Description
The Smooth
field is a member of the SculptMode
enumeration within the Editor.TerrainEditor
namespace. It represents a sculpting mode used in terrain editing to smooth out the terrain surface. This mode is typically used to reduce sharp edges and create a more natural, flowing landscape by averaging the heights of adjacent terrain vertices.
Usage
To use the Smooth
mode, you would typically set the sculpting mode of a terrain editor tool to SculptMode.Smooth
. This will apply the smoothing effect when the tool is used on the terrain.
Example
// Example of setting the sculpt mode to Smooth
TerrainEditor editor = new TerrainEditor();
editor.CurrentSculptMode = SculptMode.Smooth;
// Use the editor to apply smoothing to the terrain
editor.ApplySculpting();