SculptMode Smooth

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Description

The Smooth field is a member of the SculptMode enumeration within the Editor.TerrainEditor namespace. It represents a sculpting mode used in terrain editing to smooth out the terrain surface. This mode is typically used to reduce sharp edges and create a more natural, flowing landscape by averaging the heights of adjacent terrain vertices.

Usage

To use the Smooth mode, you would typically set the sculpting mode of a terrain editor tool to SculptMode.Smooth. This will apply the smoothing effect when the tool is used on the terrain.

Example

// Example of setting the sculpt mode to Smooth
TerrainEditor editor = new TerrainEditor();
editor.CurrentSculptMode = SculptMode.Smooth;

// Use the editor to apply smoothing to the terrain
editor.ApplySculpting();