The RenderSceneObject
method is a virtual method in the Editor.TextureEditor.TextureRect
class. It is responsible for rendering the texture rectangle within the scene. This method is part of the rendering pipeline and is typically called to update the visual representation of the texture in the editor environment.
To use the RenderSceneObject
method, you should have an instance of the TextureRect
class. This method does not take any parameters and does not return a value. It is designed to be overridden in derived classes if custom rendering behavior is needed.
Example usage:
var textureRect = new TextureRect();
textureRect.RenderSceneObject();
In a derived class, you can override this method to implement custom rendering logic:
public class CustomTextureRect : TextureRect
{
public override void RenderSceneObject()
{
// Custom rendering logic here
}
}