void RenderSceneObject()

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Description

The RenderSceneObject method is a virtual method in the Editor.TextureEditor.TextureRect class. It is responsible for rendering the texture rectangle within the scene. This method is part of the rendering pipeline and is typically called to update the visual representation of the texture in the editor environment.

Usage

To use the RenderSceneObject method, you should have an instance of the TextureRect class. This method does not take any parameters and does not return a value. It is designed to be overridden in derived classes if custom rendering behavior is needed.

Example usage:

var textureRect = new TextureRect();
textureRect.RenderSceneObject();

In a derived class, you can override this method to implement custom rendering logic:

public class CustomTextureRect : TextureRect
{
    public override void RenderSceneObject()
    {
        // Custom rendering logic here
    }
}

Example

public class CustomTextureRect : TextureRect
{
    public override void RenderSceneObject()
    {
        // Custom rendering logic here
    }
}