The Hit
field of the TraceResult
struct indicates whether the trace operation successfully hit an object in the scene. It is a boolean value that returns true
if a hit was detected, and false
otherwise.
The Hit
field of the TraceResult
struct indicates whether the trace operation successfully hit an object in the scene. It is a boolean value that returns true
if a hit was detected, and false
otherwise.
Use the Hit
field to determine if a trace operation has intersected with any objects in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has intersected with an object.
// Example of using the TraceResult.Hit field TraceResult traceResult = PerformTrace(); if (traceResult.Hit) { // Handle the hit event Vector3 hitPosition = traceResult.HitPosition; Vector3 hitNormal = traceResult.Normal; Editor.MapDoc.MapNode hitNode = traceResult.MapNode; // Process the hit information // For example, you might want to log the hit position or apply some effect } else { // Handle the case where nothing was hit }