bool Hit

book_4_sparkGenerated
code_blocksInput

Description

The Hit field of the TraceResult struct indicates whether the trace operation successfully hit an object or surface. It is a boolean value that returns true if a hit was detected, and false otherwise.

Usage

Use the Hit field to determine if a trace operation has intersected with any objects or surfaces in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has intersected with an object.

Example

// Example of using the TraceResult.Hit field

// Assume we have a TraceResult object from a trace operation
TraceResult traceResult = PerformTrace();

// Check if the trace hit something
if (traceResult.Hit)
{
    // Handle the hit, e.g., log the hit position
    Vector3 hitPosition = traceResult.HitPosition;
    // Perform actions based on the hit
}
else
{
    // Handle the case where nothing was hit
}