The Hit
field of the TraceResult
struct indicates whether the trace operation successfully hit an object or surface. It is a boolean value that returns true
if a hit was detected, and false
otherwise.
The Hit
field of the TraceResult
struct indicates whether the trace operation successfully hit an object or surface. It is a boolean value that returns true
if a hit was detected, and false
otherwise.
Use the Hit
field to determine if a trace operation has intersected with any objects or surfaces in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has intersected with an object.
// Example of using the TraceResult.Hit field // Assume we have a TraceResult object from a trace operation TraceResult traceResult = PerformTrace(); // Check if the trace hit something if (traceResult.Hit) { // Handle the hit, e.g., log the hit position Vector3 hitPosition = traceResult.HitPosition; // Perform actions based on the hit } else { // Handle the case where nothing was hit }