Description
The HitPosition
field represents the exact position in 3D space where a trace operation has intersected with an object. This field is part of the Editor.TraceResult
structure, which is used to store the results of a trace operation in the editor environment.
Usage
Use the HitPosition
field to determine the location of a hit in world coordinates after performing a trace. This can be useful for placing objects, determining impact points, or for debugging purposes.
Example
// Example usage of Editor.TraceResult.HitPosition
// Assume traceResult is an instance of Editor.TraceResult
if (traceResult.Hit)
{
Vector3 hitLocation = traceResult.HitPosition;
// Use hitLocation for further processing
// For example, placing a marker at the hit position
PlaceMarkerAt(hitLocation);
}
void PlaceMarkerAt(Vector3 position)
{
// Implementation for placing a marker at the specified position
}