Description
The HitPosition
field represents the exact position in 3D space where a trace operation has intersected with an object. This field is part of the TraceResult
structure, which is used to store the results of a trace operation in the editor environment.
Usage
To use the HitPosition
field, you typically perform a trace operation using the editor's tracing functions. Once the trace is complete, you can access the HitPosition
field from the resulting TraceResult
to determine where the trace intersected an object in the scene.
Ensure that the Hit
field of the TraceResult
is true
before using HitPosition
, as this indicates that the trace successfully hit an object.
Example
// Example of using TraceResult to get the hit position
// Assume traceResult is an instance of TraceResult obtained from a trace operation
if (traceResult.Hit)
{
Vector3 hitPosition = traceResult.HitPosition;
// Use hitPosition for further processing, such as placing an object at the hit location
}