Description
The CastShadows
property of the EditorModelAttribute
class determines whether the model should cast shadows when displayed in the editor. This property is useful for visualizing how the model will appear in the game environment, particularly in terms of lighting and shadow effects.
Usage
To use the CastShadows
property, you need to apply the EditorModelAttribute
to a class that represents an entity in the game. You can then set the CastShadows
property to true
or false
depending on whether you want the model to cast shadows in the editor.
Example
[EditorModelAttribute(Model = "models/my_model.vmdl", CastShadows = true)]
public class MyEntity : Entity
{
// Entity implementation
}