Color DynamicColor { get; set; }

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Description

The DynamicColor property specifies the tint color for an editor model instance when the entity it represents is dynamic. This property is part of the EditorModelAttribute class, which is used to declare a model to represent an entity in the editor.

Usage

To use the DynamicColor property, you need to apply the EditorModelAttribute to a class that represents an entity in your game. You can then set the DynamicColor property to define the tint color for the model when the entity is dynamic.

Example

[EditorModelAttribute(Model = "models/my_model.vmdl", DynamicColor = Color.Red)]
public class MyDynamicEntity : Entity
{
    // Entity logic here
}