Color StaticColor { get; set; }

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Description

The StaticColor property of the EditorModelAttribute class specifies the tint color for the editor model instance when the entity it represents is static. This property is useful for visually distinguishing static entities in the editor environment by applying a specific color tint to their model representation.

Usage

To use the StaticColor property, you need to apply the EditorModelAttribute to a class that represents an entity in your game. You can then set the StaticColor property to a Color value that will be used to tint the model when the entity is static.

Example

// Example of using EditorModelAttribute with StaticColor
[EditorModelAttribute(Model = "models/my_model.vmdl", StaticColor = Color.Red)]
public class MyStaticEntity : Entity
{
    // Entity implementation
}