Vector3 ClosestPoint( Vector3& pos )
bool ClosestPoint( Ray& ray, Vector3& point_on_line )
bool ClosestPoint( Ray& ray, Vector3& point_on_line, Vector3& point_on_ray )

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Description

The ClosestPoint method of the Line struct calculates the closest point on the line to a given position in 3D space. This method is useful for determining the nearest point on a line segment to a specified location, which can be critical in collision detection, pathfinding, and other spatial calculations.

Usage

To use the ClosestPoint method, you need to have an instance of the Line struct and a reference to a Vector3 position. The method will modify the input Vector3 reference to store the closest point on the line.

Example usage:

Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);

In this example, the closestPoint will be set to the point on the line that is closest to the position vector.

Example

Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);
// closestPoint now contains the closest point on the line to the position.