Description
The ClosestPoint
method of the Line
struct calculates the closest point on the line to a given position in 3D space. This method is useful for determining the nearest point on a line segment to a specified location, which can be critical in collision detection, pathfinding, and other spatial calculations.
Usage
To use the ClosestPoint
method, you need to have an instance of the Line
struct and a reference to a Vector3
position. The method will modify the input Vector3
reference to store the closest point on the line.
Example usage:
Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);
In this example, the closestPoint
will be set to the point on the line that is closest to the position
vector.
Example
Line line = new Line { Start = new Vector3(0, 0, 0), End = new Vector3(10, 0, 0) };
Vector3 position = new Vector3(5, 5, 0);
Vector3 closestPoint = line.ClosestPoint(ref position);
// closestPoint now contains the closest point on the line to the position.